- #Unity realistic fps prefab remove prefab root bug update#
- #Unity realistic fps prefab remove prefab root bug windows#
![unity realistic fps prefab remove prefab root bug unity realistic fps prefab remove prefab root bug](https://i.ytimg.com/vi/xwwK0lAlSyY/maxresdefault.jpg)
It was previously reset to identity, now it uses the detected position.
#Unity realistic fps prefab remove prefab root bug windows#
Merge Windows and Linux compatibility branches into a single one.
#Unity realistic fps prefab remove prefab root bug update#
Update Layer system for rendering and AR planes to a single layer used (layer 30).ZEDCamera.SaveCurrentPointCloudInFile().Added utils function in ZEDCamera.cs to save image, depth and point cloud: (Those functions are wrapped from ZED SDK C++ functions).Added object detection module from ZED SDK 3.0.Moved MR Calibration app to Tools folder.Fixes for 2018 unity version (drawProceduralNow was not existing in previous version).This script creates on load all the layers needed by the plugin.
![unity realistic fps prefab remove prefab root bug unity realistic fps prefab remove prefab root bug](https://i.ytimg.com/vi/Kpn1OQbvNFU/maxresdefault.jpg)
Fixes texture in spatial mapping not drawn in live.Removed RenderPipeline tag not supported anymore. Fixes an issue when saving meshes where default culture is set to use comma notation for decimals (Thanks to Fixes Black screen with Unity 2019.3 in Forward.Compatible with ZED SDK 3.0, CUDA 9.0, 10.0 and 10.2 on Windows and Linux.Added Texture confidence threshold support in RuntimeParameters/ZED Manager UI since it was added since ZED SDK 3.0.Added support for compression level in Mat write() function since it has been added in ZED SDK 3.1.Added support for GAMMA video settings (See ZED SDK release notes for more information).Added support for AEC_ACG_ROI video settings (See ZED SDK release notes for more information).